Job Description
2-3 years in character modeling, unwrapping, texturing, and experience in stylized
modeling, semi-realistic modeling, and props texturing knowledge is a must.
Create textures for various art styles ranging from stylized to realistic (Illustrative preferred)
Create specular/gloss maps
Work non-destructively within Photoshop and Substance Painter
Work closely with Art Director and Modeling teams to provide hand-painted textures for
3D models, characters, environments, and props
Create and maintain an organized texture library
Work within constraints set by the technology (texture sizes, transparency limitations, etc.
Work within Maya to ensure UVs are set up and utilized correctly for 3D meshes
An excellent understanding of color theory and lighting, and an affinity for texturing
characters and props as well as architectural and natural environmental elements.
Expert knowledge of Photoshop.
Familiarity with Substance Painter.
Excellent traditional painting skills.
Able to collaborate and bring creativity to a team of artists.
Be able to work quickly and efficiently under tight deadlines.
General understanding and experience with basic 3D modeling within Maya.
Strong working knowledge of polygonal texturing and UV layout.
Pluses:
Basic lighting experience
Full understanding of texture map properties in relation to their shading and lighting
qualities
Able to create normal maps
Job Type: Full-time
Salary: Best in the industry for deserving artists.
Key Skill:
Photoshop, polygonal texturing and UV layout,3D models, characters, environments, and props